![]() ![]() Even though I am not using the site much right now like I mentioned above, I have a faint hope that the new look will motivate me to post more again. Since there wasn’t a New Year post last year, or even the year before that, or uh. actually I guess there haven’t been New Year posts in here since January 1st 2013. Let’s see.Ĭontinue reading “Amethyst, and life updates” Anyway, I guess it’s time for a short summary of what I have been up to in recent times. Tuesday, DecemAfter the Storm, Invasion from the Unknown, Projects, Software, Wesnoth After the Storm 0.9.10 Tuesday, July 22, 2014ĭue to circumstances, it has been quite a while, and honestly I lost track of what this release was supposed to have besides a thing that requires another thing from another campaign that has not been completed or released yet. So let’s talk about what AtS 0.9.10 actually has.įirstly, the minimum Wesnoth version requirement now is 1.11.11. Previous versions (including 1.10.x) are no longer supported. #BATTLE FOR WESNOTH ERA OF CHAOS 2018 SERIES#Įver since I moved to 1.11.x following the release of AtS 0.9.0, maintaining support for previous versions (including buggy development releases) required a series of unwieldy kludges that made the code uglier and harder to maintain and were, for the most part, untested beyond the classic “does it compile?” test. With all those bits gone, it will be easier to improve and optimize some aspects of the campaign, as well as work on the thing that requires the other thing I alluded to above.įor now, the first one such aspect I have worked on is converting several units to the 1.11.x animation WML syntax. Although some other people seem to prefer the new syntax over everything, I have chosen a more pragmatic approach for this campaign, so the set of units that I’ve converted in this release is rather limited. Hopefully more will follow soon, but I’m certain that there are a few for which the change hurts code readability. Plus, since most of my units are headbutters, the code size gains are marginal in the average case.įinally, somebody reported to me of an issue with the player’s recall list and gold being discarded during certain key scenario transitions. #BATTLE FOR WESNOTH ERA OF CHAOS 2018 CODE# It turns out this resulted from a change in Wesnoth 1.11.13 purportedly intended as a bug fix for MP campaigns. I was aware of the change and its implications at the time 1.11.13 was released, but I wrongly assumed AtS would not be impacted because I failed to take a tiny detail into account. #BATTLE FOR WESNOTH ERA OF CHAOS 2018 SERIES#Įxactly three months later, I realized the sheer gravity of my mistake - but fortunately, it seems nobody else played AtS on 1.11.13+ in the meantime.#BATTLE FOR WESNOTH ERA OF CHAOS 2018 PLUS#. ![]() #BATTLE FOR WESNOTH ERA OF CHAOS 2018 CODE#. ![]()
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